package com.gamefx.engine1.events
{
	import flash.events.Event;
	
	public class GameObjectEvent extends Event
	{
		public static var ACTION_BEGIN:String = "actionBegin";
		public static var ACTION_END:String = "actionEnd";
		public static var BATCH_ACTION_END:String = "batchActionEnd";
		
		public function GameObjectEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
	}
}